Friday 18 November 2011

Evaluation

Evaluation.
Today I learnt the terms of animation like “key” and “frame” and made an animation of a ball bouncing. I drew the ball on paper in the position that it will be moving, then for each movement (I had 24) I put a number inside the ball. We then had to get a sheet of paper for each ball (24 pieces).

Then on each sheet of paper I drew the ball in the position it was moving, for instance ball 13 was a squashed ball, I would convert that to the individual piece for ball 13 in the same position.

I then hole punched each sheet of paper and put them on a peg board, I then started to animate them by taping the peg board on the desk, then opened up the software to animate and put paper 1 on the peg board, took a frame, the put paper 2 on top of paper 1 and took a frame, and so on. When I had finished taking frames I converted the movie into a “QuickTime” file type and then uploaded it to my blog.

Jamie Animation

Animation Fundaments

Friday 30 September 2011


Schedule

Schedule

Organise taking the camera home today.
Get the Doritos on Saturday
Cover Xbox in Doritos, Draw Buttons on Doritos and Film on Sunday
Edit next Friday

Shooting Script.

Shooting Script

1.    Medium shot, 3 seconds, no dialog, playing Xbox, sound of game in background.
2.    Tracking Shot, 2 seconds, no dialog, Picking up Doritos off floor, sound of game in background.
3.    Zoom shot to over the shoulder shot, 5 seconds, no dialog, looking at Xbox that has been turned into Doritos, no dialog, no sound.
4.    Close up, 2 seconds, no dialog, no sound.
5.    Extreme close up, 3 seconds, saying “what?”, no sound.
6.    Extreme close up, 2 seconds, no dialog, sound of thumb-stick clicking.
7.    Close up, 3 seconds, no dialog, sound of game.
8.    Long shot, 2 seconds, no dialog, sound from game.
9.    Extreme close up, 3 seconds, no dialog, sound from lock locking.
10.                       Extreme long shot, 4 seconds, no dialog, no sound.
29 seconds.

Storyboard For My Doritos Advert.